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Author Topic: How Intel And The ESL Are Helping Bring Virtual Reality To ESports  (Read 160 times)

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jackywangTopic starter

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While traditional eSports aren’t going away, many companies are building the foundation for a virtual reality subset. The current eSports numbers are staggering. According to Newzoo, of the 1.3 billion gamers worldwide, 256 million are eSports fans today. That number will grow to 385 million by 2017. ESports generated over $493 million in revenues last year and are expected to jump to $696 million this year.
When you look at the gaming landscape, the only thing as “hot “as eSports is virtual reality. Newzoo forecasts global virtual reality and augmented reality will generate $569 billion by 2025. And gamers will be a big part of that revenue, with projections of spending $100 billion on VR hardware by 2018.







UPload VR: The Future of Play: How Intel And The ESL Are Helping Bring Virtual Reality To ESports
« Last Edit: 17-March-17, 16:09:25 by jackywang »
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