- Joined
- Jun 29, 2016
- Messages
- 46
The application works very similar to Google?s massively-popular VR drawing tool, Tilt Brush. Players are able to move within a three dimensional space and draw/paint using various types of customized brushes and materials. One hand serves as the ?virtual canvas,? while the other serves as the players brush, allowing them to draw and move around their 3D creations. Adobe hopes that this not only becomes THE standard creative canvas in VR, but that it will introduce a whole new form of art that blurs the line between digital and analog.
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Eric Natzke, Principal Artist-In-Residence at Adobe Research, stated in the official release, ?I don?t think of Project Dali as digital or analog. It?s something that mixes the two and comes out completely unique. It could incorporate texture (think of the exquisite feel of graphite) and time (your paint is drying) with the unending flexibility of digital. It takes art that used to feel static and lets us manipulate it in three-dimensional space. In the process, the art becomes different, magical.?
?My vision for Project Dali, and the new frontier of VR as a creative canvas, is to keep moving toward technology that understands what we, as artists, want, and then gets gracefully out of our way. One of the things I love most so far is seeing artists become completely lost in the process. There are no mediating metaphors like files or layers. It?s just flow, with no boundaries.?
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While the market may already feature several VR drawing applications like Google?s Tilt Brush, Harmonix Music VR?s Easel and Facebook/Oculus Story Studio?s upcoming Quill, it?ll be extremely interesting to see what such an experienced art and design software company can bring to the table that others haven?t. After all, nobody makes better tools for making better art than Adobe. Where Tilt Brush shines with its gorgeous colors and approachable user-interface, Project Dali could potentially cement itself as the more advanced go-to option for VR professionals by offering a more complicated system of options and control.
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Eric Natzke, Principal Artist-In-Residence at Adobe Research, stated in the official release, ?I don?t think of Project Dali as digital or analog. It?s something that mixes the two and comes out completely unique. It could incorporate texture (think of the exquisite feel of graphite) and time (your paint is drying) with the unending flexibility of digital. It takes art that used to feel static and lets us manipulate it in three-dimensional space. In the process, the art becomes different, magical.?
?My vision for Project Dali, and the new frontier of VR as a creative canvas, is to keep moving toward technology that understands what we, as artists, want, and then gets gracefully out of our way. One of the things I love most so far is seeing artists become completely lost in the process. There are no mediating metaphors like files or layers. It?s just flow, with no boundaries.?
[attachthumb=2]
While the market may already feature several VR drawing applications like Google?s Tilt Brush, Harmonix Music VR?s Easel and Facebook/Oculus Story Studio?s upcoming Quill, it?ll be extremely interesting to see what such an experienced art and design software company can bring to the table that others haven?t. After all, nobody makes better tools for making better art than Adobe. Where Tilt Brush shines with its gorgeous colors and approachable user-interface, Project Dali could potentially cement itself as the more advanced go-to option for VR professionals by offering a more complicated system of options and control.