Register Now!

To Get More Info and Daily Reward.

Please login or register.
Pages: [1]   Go Down

Author Topic: Getting the Right Tool for the Job - Quadro Graphics vs GeForce Graphics  (Read 907 times)

0 Members and 1 Guest are viewing this topic.

sarcasmTopic starter

  • ****
  • Offline Offline
  • Posts: 15
  • Not knowing what the "Personal Text" does

Getting the Right Tool for the Job - Quadro Graphics vs GeForce Graphics

High performance notebooks have been dominated by two main types of products.
On one hand is the well-known gaming notebooks with GeForce GTX graphics that are built for the latest AAA game titles and VR applications;
on the other, we have the workstations with Quadro graphics that are built for professional works.

Other advanced features aside (i.e. TPM, ECC memory, etc.), let’s start by looking into one of the most obvious aspect: Performance.
While it’s a no-brainer that games are better off with GeForce graphics, there are many who also use their “gaming rig” for professional work like content creation or CAD/CAM.
After all, both GeForce and Quadro graphics are considered “performance” graphics.

So it’s like what they say: With great power comes great responsibility debate.

Test Conditions

In order to have a more objective comparison, we’re leveraging the popular benchmark SPECviewperf. (Basically the 3DMark in the professional fields)
The benchmark simulates 3D applications used in varies industries, like CAD/CAM, energy, medical, animation, etc.
Due to the complexity of the 3D models, rotating or rendering these images can require high computing power, sometimes even more demanding than gaming.
Our pick for the graphics are GeForce GTX 1070 and Quadro P3000, which are in similar segment in their corresponding product line.
Both models features similar, if not identical, design in terms of other spec and cooling.


One of the most significant difference resulted from the Siemens NX simulation, with Quadro leading a whopping 16 times smoother (fps) experience than GeForce.
While the Quadro renders the image at buttery smooth 107fps, the GeForce struggles to even move at all with only 6fps.

The second test simulates the work from SolidWorks.
The Quadro strikes again with over 3 times better result than the GeForce.

Another 3D product design and experience software “Catia” also speaks the similar story here, with Quadro running at almost 2x the performance.

In fact, the list doesn’t just stop there.
The Quadro graphics actually outperforms the GeForce in a majority of the professional software across industries.

Some might not think rendering smoothly in real time to be as important in CAD/CAM as in gaming.
While it might not be a matter of life-and-death, imagine yourself a 3D designer and even slightly rotating your design takes forever to load.


So what’s causing the difference?

With numbers like “over 16 times better”, it’s obvious that it’s really more of an optimization-thing than a hardware-thing.
While both Quadro and GeForce have similar performance in their own field, it’s how they’ve been fine-tuned that’s making the difference.

Most games run on DirectX APIs, which is what GeForce graphics excel at.
This naturally brings better gaming performance and also other related features that adds to the immersion.

In contrast to gaming, most professional software utilize OpenGL APIs. That’s where Quadro strikes with speed and accuracy, while GeForce runs handicapped.
And just like how GeForce have game-optimized drivers, ISVs like Adobe and Autodesk also have Quadro workstation certification programs for ensuring optimal experience for the professionals.

Of course, you could always do things the other way round. Ultimately it all comes down to what scenario you value the most.
If you’re a professional designer/engineer who works with 3D, give Quadro workstations a try and see what you’ve been missing.

More than just performance

There is more to the professional field then just performance, “Accuracy” is also another key.
Quadro has the ability to process data at an even higher precision with the support of double-precision floating-point.
It might not be a big deal if a game renders something a few pixels off, but it’s a matter of success-or-failure when it comes to the professional side of things.
A few decimals can make all the difference in simulation, manufacture, etc.

In short, Quadro cards are valued by professionals not only for their efficiency but also for the accuracy.
Together they allowed designers and engineers to work more effectively with smoother and finer models and more true-to-life images.

Pages: [1]   Go Up